New Vision beta release - download inside!

Discussion related to the New Vision mod.

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Jonas
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Re: New Vision beta release - download inside!

Post by Jonas »

You probably don't have to reinstall TNM, have you tried just setting UseS3TC=True under [D3D9Drv.D3D9RenderDevice] in TNM.ini? I reckon what happens is the installer copies and renames your DeusEx.ini when you install TNM, so UseS3TC=True gets set properly.
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Re: New Vision beta release - download inside!

Post by JC_Helios »

I made sure everything was in all of them:
deusex.ini
TNM.ini (the one in Deusex/system)
TNM.ini (the one in the Deusex/TNM/system folder: It didn't have a section for different renderers, but it did have a paths directory which I made sure had the NewVision path)
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Re: New Vision beta release - download inside!

Post by Jonas »

Well you need a section called [D3D9Drv.D3D9RenderDevice] with a setting UseS3TC=True in TNM.ini for NV to work. Here are my D3D9 render settings:
TNM.ini wrote:[D3D9Drv.D3D9RenderDevice]
ZRangeHack=True
NoAATiles=False
NumAASamples=4
UseAA=True
RequestHighResolutionZ=True
UseSoftwareVertexProcessing=False
UsePureDevice=False
UseTripleBuffering=True
MaskedTextureHack=True
SmoothMaskedTextures=True
SceneNodeHack=True
FrameRateLimit=0
SwapInterval=-1
UseFragmentProgram=False
UseVertexProgram=False
TexDXT1ToDXT3=True
DynamicTexIdRecycleLevel=100
CacheStaticMaps=True
UseTexPool=True
UseTexIdPool=True
UseSSE2=False
UseSSE=False
BufferTileQuads=True
BufferClippedActorTris=True
SinglePassDetail=False
SinglePassFog=False
ColorizeDetailTextures=False
DetailClipping=True
UseDetailAlpha=True
DetailMax=0
RefreshRate=0
MaxTMUnits=0
NoFiltering=False
MaxAnisotropy=8
Use565Textures=False
Use16BitTextures=False
UseS3TC=True
UseAlphaPalette=True
UseTrilinear=True
UsePrecache=False
UsePalette=False
UseMultiTexture=True
MaxLogTextureSize=16
MinLogTextureSize=0
MaxLogVOverU=8
MaxLogUOverV=8
OneXBlending=True
GammaCorrectScreenshots=False
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
GammaOffset=0.000000
LODBias=0.000000
DetailTextures=True
DescFlags=0
Description=
HighDetailActors=True
Coronas=True
ShinySurfaces=True
VolumetricLighting=True
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Re: New Vision beta release - download inside!

Post by JC_Helios »

After reinstalling TNM, and applying the 1.01 patch my settings look exactly like that. :P

I'm not sure what it looked like before. I do remember copying and pasting the ini settings from the high quality mod after I couldn't get it to work with any sort of tweaking. I think I even made extra sure to check that it had useS3TC=true.

I just checked the Ultra high quality mod's ini and it also looked exactly like yours as far as I could tell.I think I saw you saying that you actually got your settings from it, so it must have been something else.... and somehow reinstalling fixed it.
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Re: New Vision beta release - download inside!

Post by Morpheus »

After about 6 hours or so, I got the mod finally. I like it, but some textures looks a little "Pixaly" like some sign textures (I can't remember which off my head) and some light textures do as well, like "un_insetlight_b" in UNTACO textures and one or two textures in coretexwood are not as smooth as others, but all in all, it is a nice improvement
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Re: New Vision beta release - download inside!

Post by Placebo »

Jonas wrote:
TNM.ini wrote:[D3D9Drv.D3D9RenderDevice]
GammaCorrectScreenshots=False
This line looks handy for fixingthe dark screenshots. Works =)
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Re: New Vision beta release - download inside!

Post by Illumonic »

Morpheus wrote:After about 6 hours or so, I got the mod finally. I like it, but some textures looks a little "Pixaly" like some sign textures (I can't remember which off my head) and some light textures do as well, like "un_insetlight_b" in UNTACO textures and one or two textures in coretexwood are not as smooth as others, but all in all, it is a nice improvement
There are textures that haven't been done yet, could be looking at those.
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Re: New Vision beta release - download inside!

Post by gamer0004 »

Placebo wrote:
Jonas wrote:
TNM.ini wrote:[D3D9Drv.D3D9RenderDevice]
GammaCorrectScreenshots=False
This line looks handy for fixingthe dark screenshots. Works =)
Just press "t" and type "sshot". The screenshot will be in the right brightness.
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Re: New Vision beta release - download inside!

Post by DaveW »

Morpheus wrote:After about 6 hours or so, I got the mod finally. I like it, but some textures looks a little "Pixaly" like some sign textures (I can't remember which off my head) and some light textures do as well, like "un_insetlight_b" in UNTACO textures and one or two textures in coretexwood are not as smooth as others, but all in all, it is a nice improvement
Mind posting some screenshots? The only thing I can think of is if I didn't update those textures and you're looking at the old ones with DXT compression (which will cause them to look horrible, such as the TV screens with talking heads).
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Re: New Vision beta release - download inside!

Post by m3rc1l3ss »

So far everything I have seen is good. If only the grass could be made as to not be flat...

(Also I really need to figure 3ds max and redo the trees, they make me want to rip off my monitor with them next to the beautiful brick and grass :shock: )
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Re: New Vision beta release - download inside!

Post by Illumonic »

Of course HDTP are doing the trees.
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Re: New Vision beta release - download inside!

Post by Mr_Cyberpunk »

I've noticed that with ENBSeries everything looks like it has plastic wrapping over it.. I think I need to turn off the reflections/bump mapping. It looks great in some parts but all the buildings look like one giant condom.
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Re: New Vision beta release - download inside!

Post by Illumonic »

Sure you have the latest one? It's less plastic.
http://boris-vorontsov.narod.ru/download_en.htm
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Re: New Vision beta release - download inside!

Post by ghostdog »

You'll have to tweak the settings of ENB because the default are crappy for DX. The settings in the so called Ultimate HQ mod are decent , but some extra tweaking can make it look even better with the new vision. I even managed to remove the blurryness of the hud when it scales in big resolutions (alas I'm not sure what setting did it). The bump mapping sometimes is great , sometimes not so great , you can try tweaking it by pressing shift+enter during play. The lighting effects are absolutely gorgeous though, they add a lot to the atmosphere and finally you can have really dark places in the map without the whole game looking muddy and the colors are really vibrant. These are my enbseries.ini settings BTW:
[code][PROXY]
EnableProxyLibrary=0
InitProxyFunctions=1
ProxyLibrary=
[GLOBAL]
UseEffect=1
AlternativeDepth=0
AllowAntialias=1
BugFixMode=0
SkipShaderOptimization=0
QuadVertexBuffer=0
AdditionalConfigFile=enbseries2.ini
EnableShaders_3_0=1
UseMRTRendering=0
[EFFECT]
EnableBloom=1
EnableOcclusion=0
EnableReflection=1
EnableMotionBlur=0
EnableWater=1
EnableShadow=1
DepthBias=1000
EnableDepthOfField=0
[INPUT]
KeyUseEffect=123
KeyBloom=120
KeyOcclusion=121
KeyReflection=122
KeyCombination=16
KeyScreenshot=44
KeyShadow=119
KeyWater=118
KeyShowFPS=106
[REFLECTION]
ReflectionPower=15
ChromePower=10
UseCurrentFrameReflection=0
ReflectionQuality=0
ReflectionSourceSpecular=50
ReflectionSourceTFactor=50
UseAdditiveReflection=0
ReflectionDepthBias=0
UseLowResReflection=0
ReflectionSinglePass=0
UseEnvBump=1
EnvBumpAmount=100
EnvBumpOffset=100
ReflectionFlip=0
[BLOOM]
BloomPowerDay=10
BloomFadeTime=2000
BloomConstantDay=7
BloomQuality=2
BloomScreenLevelDay=60
BloomCurveDay=0
BloomPowerNight=15
BloomConstantNight=7
BloomCurveNight=0
BloomScreenLevelNight=20
BloomAdaptationScreenLevel=80
BloomAdaptationMultiplier=10
BloomAllowOversaturation=1
BloomMaxLimit=100
[SSAO]
UseFilter=1
OcclusionQuality=1
FilterQuality=1
DarkeningLevel=30
BrighteningLevel=50
IlluminationLevel=60
AdditiveIlluminationLevel=60
UseAmbientOcclusion=1
UseIndirectLightning=1
FadeDistance=50
UseForAlphaTest=1
UseForAlphaBlend=1
UseIndirectLighting=1
[COLORCORRECTION]
DarkeningAmountDay=0
ScreenLevelDay=60
ScreenLevelNight=20
DarkeningAmountNight=-10
GammaCurveDay=0
GammaCurveNight=0
ColorSaturationDay=0
ColorSaturationNight=0
UsePaletteTexture=0
[WATER]
UseWaterDeep=1
WaterDeepness=20
WaterQuality=0
[SHADOW]
ShadowFadeStart=40
ShadowFadeEnd=80
ShadowAmountDay=60
ShadowAmountNight=30
ShadowScreenLevelDay=60
ShadowScreenLevelNight=20
ShadowQuality=0
UseShadowFilter=0
FilterQuality=2
ShadowBlurRange=30
[ENGINE]
ForceAnisotropicFiltering=0
MaxAnisotropy=8
ForceDisplayRefreshRate=0
DisplayRefreshRateHz=60
[MOTIONBLUR]
MotionBlurQuality=1
MotionBlurVelocity=90
MotionBlurRotation=90
[PERPIXELLIGHTING]
SpecularColorMin=0
SpecularColorMax=100
SpecularColorMultiplier=100
SpecularGlossinessMin=0
SpecularGlossinessMax=100
SpecularGlossinessMultiplier=100
[DEPTHOFFIELD]
DOFQuality=0
DOFNumberOfPasses=1
DOFFocusRange=50
DOFBlurinessRange=5
[PLUGIN]
WeatherMod=0[/code]



As for the new vision, all I have to say is that it's a great work. I've been halfway into the game and apart from a couple of signs (unatco and castle clinton) everything looks great. As I've said it would be great if you also managed to make new textures for the sky and the NY cityscape in the distance (if that is in your department and not HDTP's).
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Re: New Vision beta release - download inside!

Post by Morpheus »

I have a screen shot of some textures (In Unreal ED). I never realised there was some not done, but the ones that are are very good:

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