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Join Up & Serve Your Community! 
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Mole Person

Joined: Fri Apr 10, 2009 7:08 am
Posts: 4
Post Re: Join Up & Serve Your Community!
Hey hello, anybody out there? I can't wait forever for a reaction. #-o

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If the Bible was true, God modeled the world in six days. The seventh day he went couch patato and took a beer


Wed Apr 22, 2009 12:35 pm
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Traditional Evil Scientist
Traditional Evil Scientist

Joined: Mon Oct 17, 2005 10:03 am
Posts: 3641
Post Re: Join Up & Serve Your Community!
Shit, sorry.

Just too fucking hard to keep track of everything at the moment. So much to do, so little brain! :(


Pigeon looks lovely, btw. I know you said you're not a texture person, but can you UVmap?

Also, although I suspect it's largely irrelevant if you can't export to .3ds, can you animate stuff? Could you, for example, make a separate version of that pigeon mesh for each corresponding frame of the original pigeon? (since I could then stitch them together into a DX-compatible animated mesh)

Also (again with the questions! Sorry), how many polys is it? Given that there can be quite a few pigeons on screen at once sometimes, it's probably not wise to get the polycount tooo high.. :)


Wed Apr 22, 2009 1:05 pm
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Off Topic Productions
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Joined: Sat Apr 24, 2004 9:21 pm
Posts: 13851
Location: Hafnia
Post Re: Join Up & Serve Your Community!
DDL wrote:
Given that there can be quite a few pigeons on screen at once sometimes, it's probably not wise to get the polycount tooo high.. :)

WRONG! My new video card demands more pigeon polygons!

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Jonas Wæver
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Random Outbursts of Creativity


Wed Apr 22, 2009 1:09 pm
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Mole Person

Joined: Fri Apr 10, 2009 7:08 am
Posts: 4
Post Re: Join Up & Serve Your Community!
DDL wrote:
Shit, sorry.

Just too fucking hard to keep track of everything at the moment. So much to do, so little brain! :(


Pigeon looks lovely, btw. I know you said you're not a texture person, but can you UVmap?

Also, although I suspect it's largely irrelevant if you can't export to .3ds, can you animate stuff? Could you, for example, make a separate version of that pigeon mesh for each corresponding frame of the original pigeon? (since I could then stitch them together into a DX-compatible animated mesh)

Also (again with the questions! Sorry), how many polys is it? Given that there can be quite a few pigeons on screen at once sometimes, it's probably not wise to get the polycount tooo high.. :)


I'm experienced in a lot of things: modeling, animating, building texturing (rather not do it, but I have the skills) and bake basic textures. I can unwrap complex models like humans, so I think pigeons will work too.
Of course I can the animations for the pigeons, you just have to post a list of the animations you need and the numbers of frames they should be. I created some more animating cycles before.
Here're some vids in which you can see some earlier created game animations from my hand:
http://www.youtube.com/watch?v=QRFdCA5k9kI
http://www.youtube.com/watch?v=qeOXFLrV ... re=channel

I made them for my current game project.

I know like not other how important it is to keep the poly count low (slow computer), so the pigeon has less than 1000 poly's, but I can make the poly count a lot lower. I can even decrease it to less than 50 polys, but then it will almost look like the original eidos' pigeot. I can also create a very-high poly mesh for normal maps, although I think the engine doesn't support them.

So, I'm in? :-^

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If the Bible was true, God modeled the world in six days. The seventh day he went couch patato and took a beer


Wed Apr 22, 2009 3:11 pm
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Illuminati
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Joined: Thu Dec 09, 2004 4:45 pm
Posts: 1321
Post Re: Join Up & Serve Your Community!
Hi there :)

Sorry it's taken so long to reply.

Basically we need texture artists and uvmappers. The modellers are easy to come by - everyone loves to model it seems but they tend to not be able to uvmap or texture. And it's the latter skill set we are in real need of :)


Wed Apr 22, 2009 3:44 pm
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Traditional Evil Scientist
Traditional Evil Scientist

Joined: Mon Oct 17, 2005 10:03 am
Posts: 3641
Post Re: Join Up & Serve Your Community!
BUT!

I don't think (Metche?) we have anyone doing pigeons or seagulls at the moment, so assuming I'm right, that'd be super.

What I'd recommend (and this may seem strange, but hey) is that you try and UVmap the mesh to the original (low def, fairly horrible) pigeon texture: that way we can use the mesh assets even if we don't find a willing texture artist in time (or at least, one we haven't already captured and enslaved) to do a new texture.

I'll let you know what frames we need when I get home (and remember). PM me if I'm slow/incompetent. Actually, maybe hold off until metche confirms we need pigeons etc, since I can't check atm. :(


Wed Apr 22, 2009 4:43 pm
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Illuminati
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Joined: Thu Dec 09, 2004 4:45 pm
Posts: 1321
Post Re: Join Up & Serve Your Community!
DDL wrote:
BUT!

I don't think (Metche?) we have anyone doing pigeons or seagulls at the moment, so assuming I'm right, that'd be super.

What I'd recommend (and this may seem strange, but hey) is that you try and UVmap the mesh to the original (low def, fairly horrible) pigeon texture: that way we can use the mesh assets even if we don't find a willing texture artist in time (or at least, one we haven't already captured and enslaved) to do a new texture.

I'll let you know what frames we need when I get home (and remember). PM me if I'm slow/incompetent. Actually, maybe hold off until metche confirms we need pigeons etc, since I can't check atm. :(


Yep pigeon has not been modelled - if the guy could uvmap it then please fire away :)


Sat Apr 25, 2009 11:52 pm
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MJ12

Joined: Wed Apr 11, 2007 3:13 pm
Posts: 445
Post Re: Join Up & Serve Your Community!
the question is: has he done it?!


Wed Sep 23, 2009 3:14 am
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Illuminati
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Joined: Sun May 03, 2009 8:00 pm
Posts: 2085
Location: Manchester UK
Post Re: Join Up & Serve Your Community!
Generic Bump I see you done have.

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Wed Sep 23, 2009 4:14 pm
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MJ12

Joined: Wed Apr 11, 2007 3:13 pm
Posts: 445
Post Re: Join Up & Serve Your Community!
Xesum wrote:
Generic Bump I see you done have.


You are kind to say such words, friend. I believe only good things can flow from this moment onwards.


Sun Mar 18, 2012 11:19 am
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Joined: Sat Apr 24, 2004 9:21 pm
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Location: Hafnia
Post Re: Join Up & Serve Your Community!
Hashi. That was a three year necropost, and it contributed absolutely nothing.

Stop it. Seriously.

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Jonas Wæver
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Sun Mar 18, 2012 11:47 am
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Mole Person

Joined: Mon Mar 19, 2012 8:36 am
Posts: 2
Post Re: Join Up & Serve Your Community!
haha necro of a sticky, good one jonas ;)


Mon Mar 19, 2012 8:39 am
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Post Re: Join Up & Serve Your Community!
Uh thanks, random first-time poster :-s

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Jonas Wæver
Chief Poking Manager of TNM

Random Outbursts of Creativity


Mon Mar 19, 2012 9:59 am
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Mole Person

Joined: Mon Mar 19, 2012 8:36 am
Posts: 2
Post Re: Join Up & Serve Your Community!
been guest-lurking for 4 years now, but i had to rush to hashis defence on that one :D


Mon Mar 19, 2012 3:39 pm
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Joined: Sat Apr 24, 2004 9:21 pm
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Post Re: Join Up & Serve Your Community!
Well I must congratulate you on a meaningful and impressive debut.

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Jonas Wæver
Chief Poking Manager of TNM

Random Outbursts of Creativity


Mon Mar 19, 2012 4:46 pm
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