Well, Either money, or feeling sympathy for NVShacker and wanting to help him get his job backchris the cynic wrote: While that is a perfectly legitimate point, I more or less stand by what I said. Because the mission to get the free pass only becomes available after you have enough money to pay for a pass legitimately the incentive to complete the mission is money and only money. (Meta reasons aside.)
Patch 1.0.2
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Please only use this forum for problems of a technical nature. If you're stuck somewhere in the game, post in the TNM Spoiler Zone forum. If the game crashes, you can't load a savegame, or something just plain isn't working, this is the place to post.
Please only use this forum for problems of a technical nature. If you're stuck somewhere in the game, post in the TNM Spoiler Zone forum. If the game crashes, you can't load a savegame, or something just plain isn't working, this is the place to post.
Re: Patch 1.0.2
"Delays are temporary; mediocrity is forever."
odio ergo sum
odio ergo sum
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Re: Patch 1.0.2
AgentSmithereens wrote:Chris do you know why the free pass mission sometimes becomes available immediately after you exit the apartments?
Approximately 7 weeks back I attempted to find what item in my inventory seemed to control when I would receive the free subway pass PM form Scara, upon exiting Phas's apartment building for the first time in game.Jonas wrote:Nobody knows. It is a mystery.
http://www.offtopicproductions.com/foru ... 861#p49861
The key item I found was the aug cannister in Phas's bedroom safe.
Jonas denied categorically that the presence of the cannister in a player's inventory controls when a player will get that PM from Scara, and that the PM is solely tied to a player having earned 1500 credits during gameplay.
Jenifur Charne
Re: Patch 1.0.2
I just installed TNM and the 1.0.2 patch to try this out, and getting the canister does not trigger the PM. Maybe its a specific dialogue option that you pick while talking to Phas, but I went straight in, got the canister, and came straight out, and there was no mention of a free pass.JeniSkunk wrote:
Approximately 7 weeks back I attempted to find what item in my inventory seemed to control when I would receive the free subway pass PM form Scara, upon exiting Phas's apartment building for the first time in game.
viewtopic.php?p=49861#p49861
The key item I found was the aug cannister in Phas's bedroom safe.
Jonas denied categorically that the presence of the cannister in a player's inventory controls when a player will get that PM from Scara, and that the PM is solely tied to a player having earned 1500 credits during gameplay.
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Re: Patch 1.0.2
That's what makes the early appearance of that free pass PM so puzzling.loony636 wrote:I just installed TNM and the 1.0.2 patch to try this out, and getting the canister does not trigger the PM. Maybe its a specific dialogue option that you pick while talking to Phas, but I went straight in, got the canister, and came straight out, and there was no mention of a free pass.
Not knowing what precisely triggers it.
All I have to go on, is what item has to be in my inventory to trigger it in my install of TNM patched to 1.0.2.
Jonas said that sometimes a particular variable is not cleared on game restart under certain circumstances. But with the way I carried out the tests I ran, there should have been nothing carried over to store in that variable.
AgentSmithereens has yet to post if he's done any thorough tests to ID what is causing the PM to show up early in his game.
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Re: Patch 1.0.2
Should? Why are you sure?JeniSkunk wrote: But with the way I carried out the tests I ran, there should have been nothing carried over to store in that variable.
I started Deus Ex, then started a game and had no credits earned, discovered by means of voodoo. There was no PM. I loaded a save from near the end of a previous game and I had 26 thousand and something credits earned. Then I started a game and still had 26 thousand credits earned. Then I got the PM early.
You felt sympathy and you sent him back to WorldCorp?Jaedar wrote:Well, Either money, or feeling sympathy for NVShacker and wanting to help him get his job back
Re: Patch 1.0.2
Better to have a sucky job than no job.Chris Rosenkreutz wrote:You felt sympathy and you sent him back to WorldCorp?Jaedar wrote:Well, Either money, or feeling sympathy for NVShacker and wanting to help him get his job back
"Delays are temporary; mediocrity is forever."
odio ergo sum
odio ergo sum
Re: Patch 1.0.2
Has anybody ever even noticed what happens to NVShacker if you help him get his job back, come to think of it? It's easy to miss.
Also, you are awesome in all sorts of ways, Chris.
Also, you are awesome in all sorts of ways, Chris.
Jonas Wæver
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Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
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Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
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Re: Patch 1.0.2
No. I've looked for it and still couldn't find any sign of him. I've read the mission script so I think I'm looking in the right area.
Thanks but 1.0.3 is about to come out and I've not really been much help to you.
Speaking of 1.0.3, I'm disappointed at the lack of fist related fixes in the proposed list. You know that fist skill doesn't increase the damage as claimed? Confirmed with the targeting Aug. WeaponFists doesn't have a GoverningSkill. And that EMP gloves don't work on laser tripwires? That alone would be enough to make me spend skill points.
Thanks but 1.0.3 is about to come out and I've not really been much help to you.
Speaking of 1.0.3, I'm disappointed at the lack of fist related fixes in the proposed list. You know that fist skill doesn't increase the damage as claimed? Confirmed with the targeting Aug. WeaponFists doesn't have a GoverningSkill. And that EMP gloves don't work on laser tripwires? That alone would be enough to make me spend skill points.
Re: Patch 1.0.2
Neither does the EMP gun. (At least, I never managed)Chris Rosenkreutz wrote:And that EMP gloves don't work on laser tripwires? That alone would be enough to make me spend skill points.
doesn't he wind up in the basement that does not exist, dead? Think I read that somewhere on the forumzJonas wrote:Has anybody ever even noticed what happens to NVShacker if you help him get his job back, come to think of it? It's easy to miss.
"Delays are temporary; mediocrity is forever."
odio ergo sum
odio ergo sum
Re: Patch 1.0.2
You have no obligation to.Chris Rosenkreutz wrote:Thanks but 1.0.3 is about to come out and I've not really been much help to you.
Oooh errrrrr... I've told Shane, we'll see if that fix can make it into the patch - depends how far Lawrence has got with compiling it.Speaking of 1.0.3, I'm disappointed at the lack of fist related fixes in the proposed list. You know that fist skill doesn't increase the damage as claimed? Confirmed with the targeting Aug. WeaponFists doesn't have a GoverningSkill.
Probably unfixable - same thing with the EMP pistol. The problem is that tripwires don't have collision, or something, so you can't actually hit them with anything that isn't an area of effect weapon. DDL explained it to me once, it's around here somewhere.And that EMP gloves don't work on laser tripwires? That alone would be enough to make me spend skill points.
Jaedar: Correct.
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
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Re: Patch 1.0.2
Well I can tell you that it's got nothing to do with the aug thing in your inventory. I did the level without picking up any items, and the PM still showed up (3 times in a row IIRC). At first I thought it was triggered by going outside before listening to the whole of KK's PM, but after trying that again, it didn't work so I'm not so sure.JeniSkunk wrote:
AgentSmithereens has yet to post if he's done any thorough tests to ID what is causing the PM to show up early in his game.
Jenifur Charne
There is footage on Youtube of this bug - here it is - http://www.youtube.com/watch?v=oWVdx7CadVY
Maybe you could analyse that and see what's causing it.
In the meantime I'll have an experiment too.
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Re: Patch 1.0.2
My testing method is listed here, Chris.Chris Rosenkreutz wrote:Should? Why are you sure?JeniSkunk wrote: But with the way I carried out the tests I ran, there should have been nothing carried over to store in that variable.
http://www.offtopicproductions.com/foru ... 876#p49876
With a cold launch of TNM for each test; and only selecting New Game from the main menu each time, that variable should have had nothing stored in it for each new game during my tests.
That's the variable carry-over which I referred to, you ran straight into, and Jonas was talking about in this post:I started Deus Ex, then started a game and had no credits earned, discovered by means of voodoo. There was no PM. I loaded a save from near the end of a previous game and I had 26 thousand and something credits earned. Then I started a game and still had 26 thousand credits earned. Then I got the PM early.
http://www.offtopicproductions.com/foru ... 863#p49863
Thanks for that info AgentSmithereens.AgentSmithereens wrote: Well I can tell you that it's got nothing to do with the aug thing in your inventory. I did the level without picking up any items, and the PM still showed up (3 times in a row IIRC). At first I thought it was triggered by going outside before listening to the whole of KK's PM, but after trying that again, it didn't work so I'm not so sure.
There is footage on Youtube of this bug - here it is - http://www.youtube.com/watch?v=oWVdx7CadVY
Maybe you could analyse that and see what's causing it.
In the meantime I'll have an experiment too.
Even though it adds creedence to disproving my situation regarding that aug cannister, there's definitely got to be something screwball happening to cause that PM to trigger early.
When I was doing my tests, I didn't think to try leaving Phas's apartment building with no items.
Jenifur Charne
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Re: Patch 1.0.2
Just watched 'Let's play TNM (The nameless mod) 1'AgentSmithereens wrote: There is footage on Youtube of this bug - here it is - http://www.youtube.com/watch?v=oWVdx7CadVY
Maybe you could analyse that and see what's causing it.
In the meantime I'll have an experiment too.
In that video, the player did have the aug cannister in the inventory when he exited Phas's apartment building.
Inventory item 3 in the inventory.
Would have been nice to know which patch the player was using though.
The convo options with Phas in the video were the same ones I used in my tests.
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Re: Patch 1.0.2
Darn it... now I am curious... let's run TNM (1.0.2) and try it out.
Results: Tomorrow (and yeah; it's definitely NOT the aug cannister, since in all 8 games of TNM till date I did that, and never got it early actually.)
Results: Tomorrow (and yeah; it's definitely NOT the aug cannister, since in all 8 games of TNM till date I did that, and never got it early actually.)
Can somebody tell me how I can get a custom avatar?
Oh wait, I already got one...
Oh wait, I already got one...
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Re: Patch 1.0.2
I'm not sure it's got anything to do with the patches, since I've never patched my game and am getting it, whilst others are also getting it with 9.0.2.
And I'm not sure it's to do with the Phasmatis dialogue options either.
And I'm not sure it's to do with the Phasmatis dialogue options either.