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Trestkon
Off Topic Productions
Joined: Sat Apr 24, 2004 9:03 pm Posts: 2817 Location: Canada
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 Packages
QA list: Mac: WaltonSimons (yahoo.com) Windows: Scott C (scoptic.com) Windows: Deus Diablo (hotmail.com) Windows: Aemer (hotmail.com) Windows: Chris the Cynic (maine.rr.com) Windows: Noah (yahoo.com) Windows: Master Kale (hotmail.com) Windows: Ozmo (hotmail.com) Windows: Philip Wood (europe.com) Windows: Horst Burkhardt (bigpond.com) Windows: Dr. Dumb Lunatic (hotmail.com) Windows: Simon Ros (hotmail.com) Windows: Jered Cain (gmail.com) Windows: Metche Steele (gmail.com) Windows: EER (planet.nl) Windows: Rasmus Boserup (hotmail.com) Windows: Spot/Placebo (hotmail.com) Windows: Fox (gmx.de) Windows: DJDeadhead (gmail.com) Windows/Linux: Lofaesofa (hotmail.com) Linux: Mike Arthur (mikearthur.co.uk)
[Note: Emails have been deleted at the request of some testers.]
ASK: Odaiba Yakedo Steve Tack
Making packages UED2 compatible: ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
UnrealEd 2 Hack for DX
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================== Installation ======================================
Unzip all files into your BASE Deus Ex directory (i.e. C:\DeusEx). Then run InstallUEd2.bat, and then you can use C:\DeusEx\UEd2\UnrealEd.exe to launch it up. Read the notes below for more important info on using UEd2. ====================================== Important Notes!!! ====================================== * This UEd2 uses special versions of DX packages to work properly. To use your own packages with UEd2, you must use the build.exe program that was unzipped to the system dir to compile the packages manually. It will automatically create normal versions of your packages, along with special versions for UEd2.
* You cannot edit UScript from UEd2, because of the nature of the hack. UEd2 must use a special version of any package for it to function properly.
* Unfortunatly you cannot view DX meshes, because UEd2 was not originally designed for DX's special mesh type. They are viewed as icons instead. Use UEd 1 to edit object positions and such if you need to properly place the object.
* There are some slight issues with movers, so just make sure you create/use movers that are extended from the main mover class, or do that in UEd1 instead.
* You cannot test/play your level from within UEd2 because of the nature of the hack. You must use DX or UEd1 to do this.
* In my opinion, these small things are worth it, especially for building better levels, with a more reliable BSP builder, much nicer raytracing, and not to mention the optimization/reliability that UEd2 has over UEd1. Enjoy, Jim
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| Mon Oct 17, 2005 2:39 pm |
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Phasmatis
Off Topic Productions
Joined: Sun Apr 25, 2004 7:55 am Posts: 2033 Location: UK
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Here's the order of the editpackages, I've needed this a couple of times so I thought I would put it here.
EditPackages=caroneelevatorset
EditPackages=DXOgg
EditPackages=precipitation
EditPackages=UWindow
EditPackages=UMenu
EditPackages=TNMNative
EditPackages=TNM
EditPackages=TNMItems
EditPackages=TNMDeco
EditPackages=TNMText
EditPackages=TNMCharacters
EditPackages=TNMDataVault
EditPackages=TNMConvos1
EditPackages=TNMConvos2
EditPackages=TNMGUI
_________________ Keeper of the pointy stick of injustice™.
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| Wed Dec 07, 2005 1:23 pm |
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Jonas
Off Topic Productions
Joined: Sat Apr 24, 2004 9:21 pm Posts: 13850 Location: Hafnia
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That... is brilliance!
_________________ Jonas Wæver
Chief Poking Manager of TNM
Random Outbursts of Creativity
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| Wed Dec 07, 2005 2:19 pm |
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that guy
The Nameless Mod
Joined: Mon Apr 26, 2004 1:54 am Posts: 1276 Location: Perth, Western Australia
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I posted this in the old forums.
sure is lucky we brought everything important across...
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| Wed Dec 07, 2005 3:05 pm |
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that guy
The Nameless Mod
Joined: Mon Apr 26, 2004 1:54 am Posts: 1276 Location: Perth, Western Australia
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all third party stuff like carone elevator set and DX Ogg shoudl go before tnm
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| Wed Dec 07, 2005 3:08 pm |
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Trestkon
Off Topic Productions
Joined: Sat Apr 24, 2004 9:03 pm Posts: 2817 Location: Canada
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Quiet you!
And send some heat up to our hemisphere, please.
_________________ -Life does not snap to the x-axis
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| Thu Dec 08, 2005 8:25 am |
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that guy
The Nameless Mod
Joined: Mon Apr 26, 2004 1:54 am Posts: 1276 Location: Perth, Western Australia
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uploaded tnm version 0.34
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| Wed Dec 28, 2005 10:05 am |
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Jonas
Off Topic Productions
Joined: Sat Apr 24, 2004 9:21 pm Posts: 13850 Location: Hafnia
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ZOMG, TNMCharacters updated to v0.35.
_________________ Jonas Wæver
Chief Poking Manager of TNM
Random Outbursts of Creativity
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| Mon Jan 30, 2006 6:57 pm |
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that guy
The Nameless Mod
Joined: Mon Apr 26, 2004 1:54 am Posts: 1276 Location: Perth, Western Australia
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precipitation and tnm uploaded
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| Mon Mar 13, 2006 4:09 am |
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that guy
The Nameless Mod
Joined: Mon Apr 26, 2004 1:54 am Posts: 1276 Location: Perth, Western Australia
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tnm v 0.37 uploaded
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| Fri Apr 14, 2006 3:54 pm |
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that guy
The Nameless Mod
Joined: Mon Apr 26, 2004 1:54 am Posts: 1276 Location: Perth, Western Australia
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tnm, tnmitems and tnmdeco uploaded
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| Mon Apr 17, 2006 3:51 pm |
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Jonas
Off Topic Productions
Joined: Sat Apr 24, 2004 9:21 pm Posts: 13850 Location: Hafnia
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New TNMCharacters
http://tnm.offtopicproductions.com/team ... s_v3.6.rar
Contains n00bz, Master_Kale, various code tweaks.
Does not contain female ABI guards, updated Breadfan skin. Yet.
_________________ Jonas Wæver
Chief Poking Manager of TNM
Random Outbursts of Creativity
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| Thu May 11, 2006 11:40 pm |
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that guy
The Nameless Mod
Joined: Mon Apr 26, 2004 1:54 am Posts: 1276 Location: Perth, Western Australia
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cyber dogs? mountain wolves?
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| Fri May 12, 2006 1:57 am |
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Jonas
Off Topic Productions
Joined: Sat Apr 24, 2004 9:21 pm Posts: 13850 Location: Hafnia
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It contains the mountain wolves (SnowWolf.uc) but not the cyberdogs. I'm still not sure about that cyberdog, I don't think it gets any better without a new model, but it looks kinda hacky. I don't know. I need to get some more opinions from people.
_________________ Jonas Wæver
Chief Poking Manager of TNM
Random Outbursts of Creativity
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| Fri May 12, 2006 10:03 am |
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that guy
The Nameless Mod
Joined: Mon Apr 26, 2004 1:54 am Posts: 1276 Location: Perth, Western Australia
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tnm, tnmitems and tnmdeco uploaded.
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| Thu Jun 08, 2006 4:07 pm |
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