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Jaedar
Illuminati
Joined: Fri Mar 20, 2009 3:01 pm Posts: 3732 Location: Terra, Sweden, Uppsala.
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 Re: OpenGL Renderer
Doesn't HDTP and NV work without the OpenGL renderer?
Either way, it is probably due to your graphics card not supporting OpenGL properly. Try updating the drivers.
Oh and welcome to the forums, I'm sure you'll fit right in.
_________________ "Delays are temporary; mediocrity is forever." odio ergo sum
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| Wed Apr 07, 2010 1:05 pm |
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DDL
Traditional Evil Scientist
Joined: Mon Oct 17, 2005 10:03 am Posts: 3656
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 Re: OpenGL Renderer
If you don't have the OpenGL renderer (or the D3D versions also available from chris dohnal's site), you will still see everything, but textures will be clamped at 256x256, so all the nice high res (some are 1024^2 or more) textures will just use the highest displayable mipmaps instead. Sounds like it _is_ a renderer problem, but it might be worth checking if you have the same problems in normal (non HDTP) DX using these renderers.
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| Wed Apr 07, 2010 1:22 pm |
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PrimusPilus
Mole Person
Joined: Tue Apr 06, 2010 5:14 pm Posts: 6
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 Re: OpenGL Renderer
I wa hoping it wasn't my graphics card. It is older, but OpenGL support is there along with shader2.0 and the rest of the required specs. Drivers are always updated. With fiddling, I did manage to get the DirectX renderer working, however, since Deus Ex is optimized for OpenGL, I was hoping to get it working. Oh well, looks like I'm stuck. Thanks for the response.
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| Fri Apr 09, 2010 6:00 pm |
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PrimusPilus
Mole Person
Joined: Tue Apr 06, 2010 5:14 pm Posts: 6
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 Re: OpenGL Renderer
It is most definately a renderer isuue. If you double check the original post, I came to the conclusion it was the renderer after doing a clean install of Deus Ex and then adding the renderer only.
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| Fri Apr 09, 2010 6:02 pm |
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GasSnake
Mole Person
Joined: Fri Jul 30, 2010 7:22 pm Posts: 2
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 Re: OpenGL Renderer
Hey this may seem stupid, but when I use the OpenGL driver with the recommended settings, the game runs a lot slower, I don't think it is my card since I run a lot of OpenGL games with no issues so I think it may be the settings are set too high for my poor card. I have a Nvidia Geforce 6200 which is a bit old and I need someone to either give me a good low spec conf or tell me which settings would tax my card since they all don't make sense to me.
also I tried searching about this on the forum but turned up nothing so sorry if this has already been adressed.
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| Fri Jul 30, 2010 7:31 pm |
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m3rc1l3ss
Silhouette
Joined: Thu Jul 10, 2008 6:06 am Posts: 592
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 Re: OpenGL Renderer
I can try to throw together a config. That is a lower end card of that generation, but before I try anything do you have fairly updated drivers for the card, that might have the potential to send some issues. I dont think you should be having problems though since I can max out the opengl settings other than AA with ancient intel integrated graphics. Would you mind posting the setting list that you are using, I might be able to find some tweaks that would help.
_________________ Hmm, I really wish I had a signature...
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| Sat Jul 31, 2010 3:57 am |
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GasSnake
Mole Person
Joined: Fri Jul 30, 2010 7:22 pm Posts: 2
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 Re: OpenGL Renderer
I have the latest nvidia drivers and the config that I am using is the default settings for opengl that TNM installs with, which I also think is the one posted on the first page of this thread.
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| Sat Jul 31, 2010 12:35 pm |
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Orboscope
Mole Person
Joined: Sat Oct 29, 2005 1:08 pm Posts: 7 Location: Switzerland
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 Re: OpenGL Renderer
Hi I downloaded the OpenGLrenderer for Deusex here http://www.cwdohnal.com/utglr/ and put the file in my systemfolder to replace the old one, is that it allready? Honestly im not shure if I see any difference and im using some 1024x1024 textures in one of my maps. I cant choose any new devices or anything in the settings and i have no idea where I would find the settings for the OpenGLrenderer. I hope someone has the patience to explain me in detail how to get this thing working.
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| Mon Oct 04, 2010 2:22 pm |
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DDL
Traditional Evil Scientist
Joined: Mon Oct 17, 2005 10:03 am Posts: 3656
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 Re: OpenGL Renderer
If you're running in openGL mode, you're using the new renderer.
You should have that selected in your options>>renderer choice, but if it's not displaying even if you select "display all devices", then you can just do it manually via your deusex.ini.
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| Mon Oct 04, 2010 3:41 pm |
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Orboscope
Mole Person
Joined: Sat Oct 29, 2005 1:08 pm Posts: 7 Location: Switzerland
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 Re: OpenGL Renderer
Thanks doc. It worked so far but now i've got the game-running-to-fast problem. Anyway, as I started to read trough this thread I saw that the new renderer probably won't make a difference if you have a modern grapiccard. Is that the conclusion so far? If thats so then im better off using the standard one.
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| Tue Oct 05, 2010 6:49 pm |
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nerdenstein
Illuminati
Joined: Thu Apr 24, 2008 7:40 pm Posts: 1527 Location: Leicester, England, UK.
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 Re: OpenGL Renderer
Link on first page is Dead. Can anyone point me to the website where all the new renderers can be downloaded please? Last Hard Drive died on me, I've lost all my data and such. EDIT: Found the one I was looking for. Sorry http://kentie.net/
_________________ The real trouble with reality is that there's no background music.
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| Sat Oct 09, 2010 1:08 pm |
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