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The Nameless Mod
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Post Ogg Quality
Hi, one for Leo I think with regard to the quality setting for the ogg files.

I have never used ogg beofre, so was a bit stumped when the quality part in my converter was classed as 1 to 10 as oppoesed to bit rates. Do these relate to mp3 bit rates at all? What quality should I be doing it at?

I have exported straight from Cubase to ogg but that only gives Low. Medium or High quality - when I went for High, a 6 minute track was around 17MB which I thought was a bit OTT. So I can export as wav and convert, but need to know which quality to do it at (for your infor, 5 seemd to give about the same size as a 192 mo3).

Cheers.


Tue Jun 27, 2006 4:47 pm
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The Nameless Mod
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Post 
OK, I'm going to answer my own post now, with an extract from the OGg Vorbis site:

"For now, quality 0 is roughly equivalent to 64kbps average, 5 is roughly 160kbps, and 10 gives about 400kbps. Most people seeking very-near-CD-quality audio encode at a quality of 5 or, for lossless stereo coupling, 6. The default setting is quality 3, which at approximately 110kbps gives a smaller filesize and significantly better fidelity than .mp3 compression at 128kbps"

So I'll go for 5 or possibly 6 depending on the size difference.

Cheers.


Thu Jun 29, 2006 9:36 pm
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Glad you managed to resolve it on your own. I guess Leo was busy :)

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Thu Jun 29, 2006 9:58 pm
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Jonas wrote:
Glad you managed to resolve it on your own. I guess Leo was busy :)

Sorry I missed the post 8)

I convert to .ogg from Soundforge with "128 kbit cd quality" as the setup preset, I guess this would relate to your question.

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Fri Jun 30, 2006 10:53 pm
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The Nameless Mod
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Post 
OK guys, for those intrested, I have now uploaded Ambient 1 & 2 for WorldCorp HQ (along with Intro's).

They are in the PAckages/Music/SteveF folder.

Cheers.


Tue Jul 04, 2006 7:52 pm
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Orak wrote:
OK guys, for those intrested, I have now uploaded Ambient 1 & 2 for WorldCorp HQ (along with Intro's).

They are in the PAckages/Music/SteveF folder.

Cheers.


Fantastic stuff, Orak :D

Supurbly ambient, and they're long enough that they'll neve get repetitive! It's great to see WorldCorp getting the kind of tracks it deserves. I can't wait to hear what else you come up with 8)

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Wed Jul 05, 2006 2:44 am
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The Nameless Mod
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Trestkon wrote:
Fantastic stuff, Orak :D

Supurbly ambient, and they're long enough that they'll neve get repetitive! It's great to see WorldCorp getting the kind of tracks it deserves. I can't wait to hear what else you come up with 8)


Thanks, appreicate the feedback, and glad youi like them :)


Wed Jul 05, 2006 8:04 am
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The Nameless Mod
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Post 
WorldHQ Combat now uploaded in Packages/Music/SteveF.

Please note that I have also uploaded the Ambient sutff again, due to a tiny problem with the lloping point which I have now sorted.

Cheers.

Steve.


Sun Jul 09, 2006 9:22 pm
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Wow, good combat track. Reminded me of the Egypt level in Zodiac for some reason though , which isn't a bad thing :D .

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Sun Jul 09, 2006 10:28 pm
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The Nameless Mod
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Me again. conversation and Death also uploaded, which finishes off the HQ, but am now going to do the sublevel ambient next.

Cheers.


Mon Jul 10, 2006 9:54 pm
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I'm so fucking happy! I must curse, that's how happy I am! The music department is totally rolling again, 2 more tracks until we can move the progress bar up to 40%!! :D

And it's so good to have a full score for WorldCorp HQ, that level is visited so much throughout the game.

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Mon Jul 10, 2006 9:57 pm
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Fantastic stuff, WorldCorp is going to rock:D

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Mon Jul 10, 2006 11:56 pm
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The Nameless Mod
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Post Sub Level Ambient
Hi,

Just uploaded to my folder the ambient for the Sub Level in WorldCorp HQ. Hope you like it, as it was a bugger to come up with a 3rd ambient using the same sound! Not quite as long as the others, so sorry about that.

Jonas, sorry for shoving this straight up without messening you, but I'm so busy at the minute I think my head is going to explode!

Cheers all.


Wed Aug 23, 2006 9:12 pm
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you need to calm down, you're making us look bad :O


Thu Aug 24, 2006 7:29 am
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The Nameless Mod
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I notice some of the music is quite large. Like ~7 meg. What are we planning to do about that?


Thu Aug 24, 2006 7:36 am
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