Yeah, the full Revision will probably make better use of New Vision textures - but I don't think everyone will always want to play the modified maps. I'm thinking the exact same gameplay for the maps, just ones that look slightly better. I could probably do texture alignments but some issues like fixing the size of the lit windows, breaking up the tiling buildings etc. requires more skill than I care to have in UnrealEd. If it were Hammer, I'd be fine - but I've never understood or liked UnrealEd.
Also, I'm working with HDTP at the moment and have done in the past - so we're already collaborating a fair bit. At the moment I'm making some high resolution decals for the game, hopefully to replace the low resolution blood splats, bullet holes, blast marks etc. because they really stand out against the high resolution game textures now. But it will take DDL a while to get them ingame, I imagine - but the textures themselves are looking quite good (although they are mostly modified stock images).
Meanwhile I've put something I made ages ago in After Effects ingame, I might take the time to do this to more of the animated textures because it looks better. Basically, instead of 8 frames of animation it's now 60 playing at 22fps. This makes the files reasonably big, unfortunately, because for each animation it's basically 60 more full-size textures. But for most animated textures like text scrolling I could easily use 20 frames instead, and they'd be at lower resolution.
Here's a video:
http://www.youtube.com/watch?v=d5mRFjF9auM
First section is the original New Vision texture (bear in mind I never animated it properly so it didn't loop right), and afterwards the new version.
![Image](http://img713.imageshack.us/img713/6650/60688274.jpg)