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Aggh, freezes then goes off
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Morpheus
X-51
Joined: Thu Jan 27, 2005 9:56 am Posts: 909 Location: A planet near mars
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 Aggh, freezes then goes off
I saved at the Cathedral and was near to finding the secrete enterance and when I saved, the game froze and crashed. I loaded the save and it was frozen so I waited and the game crashed, I can't use my save game anymore, uggh. Had 6 eggs too and not too far from the ending. I have 1.0.4 patch installed. Anyone know if I can do anything? The game just closes without an error after a minute of being frozen. Have I lost the save?
_________________ My nature videos: http://www.youtube.com/user/DynamixWarePro My whistle/flute videos (and some other videos): http://www.youtube.com/user/DXMorpheus
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| Tue Sep 20, 2011 2:17 pm |
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Jonas
Off Topic Productions
Joined: Sat Apr 24, 2004 9:21 pm Posts: 13850 Location: Hafnia
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 Re: Aggh, freezes then goes off
What cathedral? Anyway, post the last handful of lines from your TNM.log, and let's see if they make any sense.
_________________ Jonas Wæver
Chief Poking Manager of TNM
Random Outbursts of Creativity
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| Tue Sep 20, 2011 2:27 pm |
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PlausibleSarge
UNATCO
Joined: Fri Sep 16, 2011 12:12 pm Posts: 114
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 Re: Aggh, freezes then goes off
its most likely a corrupt save. And Eggs are stored in the TNM ini file, not your saves, so you will still have the eggs when you start a new game
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| Tue Sep 20, 2011 3:37 pm |
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Morpheus
X-51
Joined: Thu Jan 27, 2005 9:56 am Posts: 909 Location: A planet near mars
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 Re: Aggh, freezes then goes off
The cathedral/church looking place at Aunt Betty Industries. Here is the log:  |  |  |  | Quote: Log: Log file open, 09/20/11 15:13:40 Init: Name subsystem initialized Init: Detected: Microsoft Windows NT 6.1 (Build: 7601) Init: Version: 1100 Init: Compiled: Jan 29 2001 16:45:52 Init: Command line: -hax0r INI="C:\DeusEx\TNM\System\TNM.ini" USERINI="C:\DeusEx\TNM\System\TNMUser.ini" log=TNM.log Init: Base directory: C:\DeusEx\System\ Init: Character set: Unicode Log: Bound to Engine.dll Log: Bound to Core.dll Log: Bound to Window.dll Init: Object subsystem initialized Init: Computer: DAVIDPC Init: User: David Init: Memory total: Phys=4194303K Pagef=4194303K Virt=2097024K Init: Working set: 32000 / 159000 Init: CPU Speed=2666.786821 MHz Init: CPU Page size=4096, Processors=4 Init: CPU Detected: PentiumPro-class processor (GenuineIntel) Init: CPU Features: CMov FPU RDTSC PAE MMX KNI Log: Bound to DeusEx.dll Log: Bound to Extension.dll Log: Bound to ConSys.dll Log: Loading: Package DeusEx Log: Loading: Package Core Log: Loading: Package Engine Log: Loading: Package Extension Log: Loading: Package DeusExCharacters Log: Loading: Package DeusExUI Log: Loading: Package DeusExItems Log: Loading: Package Effects Log: Bound to Fire.dll Log: Loading: Package Fire Log: Loading: Package ConSys Log: Loading: Package DeusExSounds Log: Loading: Package HDTPDecos Log: Loading: Package HDTPanim Log: Loading: Package DeusExDeco Log: Loading: Package UBrowser Log: Loading: Package UWindow Log: Bound to IpDrv.dll Log: Loading: Package IpDrv Log: Bound to DeusExText.dll Log: Loading: Package DeusExText Log: Loading: Package HDTPItems Log: Loading: Package Ambient Log: Loading: Package MoverSFX Log: Loading: Package IpServer Log: Loading: Package HDTPcharacters Log: Loading: Package MPCharacters Init: Unreal engine initialized Log: Bound to WinDrv.dll Init: Mouse info: 0 0 65536 Init: Initializing DirectDraw Log: DirectDraw drivers: Log: display (Primary Display Driver) Init: DirectDraw initialized successfully Init: Client initialized Log: Bound to Render.dll Log: Loading: Package Render Init: Lighting subsystem initialized Init: Rendering initialized Log: LoadMap: entry.dx Log: Loading: Package Entry Log: Loading: Package Title_Music Log: Loading: Package TNM Log: Bound to TNMNative.dll Log: Loading: Package TNMNative Log: Bound to DXOgg.dll Log: Loading: Package DXOgg Log: Loading: Package precipitation Log: Loading: Package TNM_Core_Tex Log: Loading: Package CoreTexDetail Log: Loading: Package TNMSounds Log: Loading: Package caroneelevatorset Log: Loading: Package TNM_Misc_Tex Log: Game class is 'TNMGameInfo' Log: Bringing Level Entry.MyLevel up for play (0)... ScriptLog: InitGame: ScriptLog: Base Mutator is Entry.Mutator0 Log: Browse: DX.dx?Name=Player?Class=TNM.Trestkon Log: Doing load, not loadgame Log: Current mission number is -1, next is -1 Log: LoadMap: DX.dx?Name=Player?Class=TNM.Trestkon Log: Loading: Package DX Log: Loading: Package Supertanker Log: Loading: Package CoreTexMetal Log: Loading: Package NewYorkCity Log: Loading: Package Paris Log: Loading: Package CoreTexGlass Log: Loading: Package Catacombs Log: Loading: Package UNATCO Log: Loading: Package CoreTexFoliage Log: Loading: Package CoreTexEarth Log: Loading: Package BatteryPark Log: Loading: Package CoreTexBrick Log: Loading: Package CoreTexPaper Log: Loading: Package Airfield Log: Loading: Package CoreTexWood Log: Loading: Package CoreTexConcrete Log: Loading: Package TNMDeco Log: Loading: Package TNMItems Log: Loading: Package CoreTexWater Log: Loading: Package CoreTexSky Log: Loading: Package Rocket Log: Loading: Package CoreTexMisc Log: Loading: Package HK_BuildingExt Log: Loading: Package TNMCharacters Log: Loading: Package CoreTexStone Log: Collecting garbage Log: Purging garbage Log: Garbage: objects: 39855->39855; refs: 569966 Log: Game class is 'TNMGameInfo' Log: Bringing Level DX.MyLevel up for play (0)... ScriptLog: InitGame: ?Name=Player?Class=TNM.Trestkon ScriptLog: Base Mutator is DX.Mutator1 Init: Initialized moving brush tracker for Level DX.MyLevel Log: Loading: Package TNMGUI Log: Loading: Package UMenu ScriptLog: Login: Player Init: *** DEUS EX VERSION Mon Mar 19 12:06:14 2001 v1.112fm *** Init: *** Cheats Enabled! U R l337, d00D! U r0X0r! Log: UIfix >> Function hooking complete, DetourTransactionCommit returned code 0 Log: Possessed PlayerPawn: trestkon DX.trestkon0 ScriptLog: All inventory from Player is accepted Init: Input system initialized for WindowsViewport0 Log: Opened viewport Log: Bound to D3D10Drv.dll Log: Initializing Direct3D 10 renderer. Log: Initializing Direct3D. Log: C:\DeusEx\System\d3d10drv\complexsurface.fx(164,12): warning X3578: Output value 'PS' is not completely initialized
Log: C:\DeusEx\System\d3d10drv\firstpass.fx(11,10): warning X3582: texture access must have literal offset and multisample index, forcing loop to unroll
Log: Bound to Galaxy.dll Init: Galaxy is using DirectSound Init: Galaxy initialized DevAudio: Galaxy SetViewport: WindowsViewport0 Init: Game engine initialized Log: Startup time: 5.304444 seconds Log: DXOgg: Initialized ScriptLog: Creating root window: TNMGUI.tnmUWindowRootWindow Log: Loading: Package UWindowFonts Log: Loading: Package DXFonts Log: URL: Adding default option Name=Player Log: URL: Adding default option Class=TNM.Trestkon Log: Browse: Index.dx?loadgame=2?Name=Player?Class=TNM.Trestkon Log: Doing loadgame, not load Log: Loading: Package saveInfo Log: Unloading: Package DX Log: URL: Adding default option Name=Player Log: URL: Adding default option Class=TNM.Trestkon Log: LoadMap: ..\TNM\Save\Current\23_ABIRuins.dxs?load?loadonly?loadgame?Name=Player?Class=TNM.Trestkon Quote: NVShacker: Throwing foons are some day-ruining shit on Realistic. DevAudio: Galaxy SetViewport: WindowsViewport0 Log: Loading: Package 23_ABIRuins Log: Loading: Package CoreTexWallObj Log: Loading: Package FreeClinic Log: Loading: Package Area51Textures Log: Loading: Package HK_Interior Log: Loading: Package TNMDataVault Log: Loading: Package HK_Signs Log: Loading: Package V_Com_Center Log: Loading: Package CoreTexTiles Init: Shut down moving brush tracker for Level DX.MyLevel Log: Collecting garbage Log: Purging garbage Log: Unloading: Package Render Log: Unloading: Package UNATCO Log: Unloading: Package CoreTexFoliage Log: Unloading: Package BatteryPark Log: Unloading: Package CoreTexBrick Log: Unloading: Package CoreTexConcrete Log: Unloading: Package Rocket Log: Unloading: Package CoreTexMisc Log: Unloading: Package HK_BuildingExt Log: Unloading: Package CoreTexStone Log: Unloading: Package DXFonts Log: Unloading: Package saveInfo Log: Garbage: objects: 46028->43464; refs: 663560 Log: Loading: Package TNMConvos2Text Log: Spawning new actor for Viewport WindowsViewport0 ScriptLog: Login: Player Log: Possessed PlayerPawn: trestkon 23_ABIRuins.trestkon2 ScriptLog: All inventory from Player is accepted ScriptLog: DeusExLevelInfo - Spawned new mission script 'TNM.tnmMission23' Init: Initialized moving brush tracker for Level 23_ABIRuins.MyLevel DevAudio: Galaxy SetViewport: WindowsViewport0 ScriptLog: **** InitStateMachine() - 23_ABIRuins.trestkon2 started mission state machine for 23_ABIRUINS Critical: appError called: Critical: ABIEliteGuard 23_ABIRuins.ABIEliteGuard0 (Function DeusEx.ScriptedPawn.Patrolling.PickDestination:0039) Runaway loop detected (over 10000000 iterations) Critical: Windows GetLastError: There are no more files. (18) Exit: Executing UObject::StaticShutdownAfterError Exit: Executing UWindowsClient::ShutdownAfterError Exit: UGalaxyAudioSubsystem::ShutdownAfterError Log: DirectDraw End Mode Log: DirectDraw RestoreDisplayMode: DDERR_NOEXCLUSIVEMODE Critical: FFrame::Serialize Critical: AActor::ProcessState Critical: Object ABIEliteGuard 23_ABIRuins.ABIEliteGuard0, Old State State TNM.TNMPawn.Patrolling, New State State TNM.TNMPawn.Patrolling Critical: AActor::Tick Critical: AScriptedPawn::Tick Critical: TickAllActors Critical: ULevel::Tick Critical: (NetMode=0) Critical: TickLevel Critical: UGameEngine::Tick Critical: XGameEngineExt::Tick Critical: UpdateWorld Critical: MainLoop Exit: Exiting. Uninitialized: Name subsystem shut down Uninitialized: Log file closed, 09/20/11 15:14:14
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I did notice that the game kept freezing whenever I used the nanosword, often randomly. Also, unrelated (just wanted to say this here anyway), I went into Ravings weapon shop to get Napalm Launcher, but didn't have enough room in inventory, but I bought it and as I didn't have enough room to have it in inventory, never got it from Raving, so lost the credits and got no weapon.
_________________ My nature videos: http://www.youtube.com/user/DynamixWarePro My whistle/flute videos (and some other videos): http://www.youtube.com/user/DXMorpheus
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| Tue Sep 20, 2011 6:17 pm |
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bobby 55
Illuminati
Joined: Wed Jun 24, 2009 9:15 am Posts: 6234 Location: Brisbane Australia
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 Re: Aggh, freezes then goes off
Isn't that similar to the infamous Doberman related crashes, pathing error(!?) ?
_________________ Growing old is inevitable.......Growing up is optional
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| Tue Sep 20, 2011 8:53 pm |
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Jonas
Off Topic Productions
Joined: Sat Apr 24, 2004 9:21 pm Posts: 13850 Location: Hafnia
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 Re: Aggh, freezes then goes off
Yes, weird. Well depending on how much time you have before it crashes once you load, you can pause the game and use the old console command that kills all the guards, that'll stop the crash - though it'll make that level pretty boring. However, assuming you just entered the level, you can load up the game, pause it, kill all the guards, then leave the level, then exit the game, then find your savegame folder, then delete the level in question (23_ABIRuins.dxs, I gather?) and then load up the savegame and enter the level again. All the guards should now be back in action, and you should remember to save often and in different slots from now on, just like the loading screen hint says 
_________________ Jonas Wæver
Chief Poking Manager of TNM
Random Outbursts of Creativity
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| Tue Sep 20, 2011 9:44 pm |
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Morpheus
X-51
Joined: Thu Jan 27, 2005 9:56 am Posts: 909 Location: A planet near mars
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 Re: Aggh, freezes then goes off
 |  |  |  | Jonas wrote: Yes, weird. Well depending on how much time you have before it crashes once you load, you can pause the game and use the old console command that kills all the guards, that'll stop the crash - though it'll make that level pretty boring. However, assuming you just entered the level, you can load up the game, pause it, kill all the guards, then leave the level, then exit the game, then find your savegame folder, then delete the level in question (23_ABIRuins.dxs, I gather?) and then load up the savegame and enter the level again. All the guards should now be back in action, and you should remember to save often and in different slots from now on, just like the loading screen hint says  |  |  |  |  |
23_ABIRuins.dxs, yes. It freezes as soon as I load the save game so doing anything like what you said would be out of the question. Can't pause anything or load the console or nothing. I did fix it by finding the save, deleting it and copying and pasting, then renaming 23_ABIInterior.dx to 23_ABIRuins.dxs which worked. I'll try the console command to kill the guards to stop that happening again.
_________________ My nature videos: http://www.youtube.com/user/DynamixWarePro My whistle/flute videos (and some other videos): http://www.youtube.com/user/DXMorpheus
Last edited by Morpheus on Tue Sep 20, 2011 10:06 pm, edited 1 time in total.
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| Tue Sep 20, 2011 10:03 pm |
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Jonas
Off Topic Productions
Joined: Sat Apr 24, 2004 9:21 pm Posts: 13850 Location: Hafnia
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 Re: Aggh, freezes then goes off
Then you're out of luck, sorry.
_________________ Jonas Wæver
Chief Poking Manager of TNM
Random Outbursts of Creativity
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| Tue Sep 20, 2011 10:05 pm |
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Morpheus
X-51
Joined: Thu Jan 27, 2005 9:56 am Posts: 909 Location: A planet near mars
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 Re: Aggh, freezes then goes off
Well I am fine, I did what I said, deleted the 23_ABIRuins.dxs, copied the 23_ABIInterior.dxs and renamed it to 23_ABIRuins.dxs. It worked as in I was in ABI Interior and could play the game. Had to cheat my augs and skills back and to load the next map since 23_ABIRuins.dx wouldn't load properly. Buggy way of doing it, but at least its working now.
_________________ My nature videos: http://www.youtube.com/user/DynamixWarePro My whistle/flute videos (and some other videos): http://www.youtube.com/user/DXMorpheus
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| Tue Sep 20, 2011 11:14 pm |
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Jonas
Off Topic Productions
Joined: Sat Apr 24, 2004 9:21 pm Posts: 13850 Location: Hafnia
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 Re: Aggh, freezes then goes off
Wait, wouldn't that reset all your flags too?
_________________ Jonas Wæver
Chief Poking Manager of TNM
Random Outbursts of Creativity
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| Wed Sep 21, 2011 12:31 am |
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PlausibleSarge
UNATCO
Joined: Fri Sep 16, 2011 12:12 pm Posts: 114
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 Re: Aggh, freezes then goes off
wouldnt it be possible to add -hax0r -playersonly to the command line, thus removing the need to modify saves (as playersonly turns off pathfinding, so you could load the level and then use the killall command on the guards) and keep your skills, augs, flags etc.
I guess its too late now
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| Wed Sep 21, 2011 2:34 am |
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Morpheus
X-51
Joined: Thu Jan 27, 2005 9:56 am Posts: 909 Location: A planet near mars
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 Re: Aggh, freezes then goes off
Was always too late for that. If I were able to have done something like this, I would have, but as I said, my game save was frozen at the point of after it loading so I couldn't do this. Didn't think about that, but the stage I was at, don't suppose it matters too much. Would have done much earlier in the game though. Will this problem always occur when you play through and get to this area with the guards or does it just happen sometimes? Which one was this? Was that one fixed as I don't recall doberman crashing my game anytime.
_________________ My nature videos: http://www.youtube.com/user/DynamixWarePro My whistle/flute videos (and some other videos): http://www.youtube.com/user/DXMorpheus
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| Wed Sep 21, 2011 8:50 am |
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bobby 55
Illuminati
Joined: Wed Jun 24, 2009 9:15 am Posts: 6234 Location: Brisbane Australia
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 Re: Aggh, freezes then goes off
I think that was fixed in the 1.03 patch.
_________________ Growing old is inevitable.......Growing up is optional
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| Wed Sep 21, 2011 9:34 am |
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Morpheus
X-51
Joined: Thu Jan 27, 2005 9:56 am Posts: 909 Location: A planet near mars
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 Re: Aggh, freezes then goes off
Ok then. Should have checked the list of fixes on patches.
_________________ My nature videos: http://www.youtube.com/user/DynamixWarePro My whistle/flute videos (and some other videos): http://www.youtube.com/user/DXMorpheus
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| Wed Sep 21, 2011 2:43 pm |
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Jonas
Off Topic Productions
Joined: Sat Apr 24, 2004 9:21 pm Posts: 13850 Location: Hafnia
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 Re: Aggh, freezes then goes off
Quite the other way around, in fact - at this stage in the game, you should have almost a whole game's worth of flags that will be called upon by various conversations, infolink messages, and eventually the end-game cutscenes. You underestimate to what a degree The Nameless Mod reacts to your choices and actions Should be exceedingly rare.
_________________ Jonas Wæver
Chief Poking Manager of TNM
Random Outbursts of Creativity
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| Wed Sep 21, 2011 3:13 pm |
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