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Posts Tagged ‘SDK’

TNM 1.0.4 and official soundtrack

December 9th, 2009

Since our last update, quite a few TNM-related things have happened. In the “new stuff” category, we’ve released the final patch, version 1.0.4, for The Nameless Mod. After quite a bit of testing, we’re confident that TNM is now free of major bugs and glitches, and we’re satisfied enough with its current state to declare that this will indeed be the last official update for the game.

Download patch 1.0.4 at the TNM website:
Download the 1.0.4 patch here

Meanwhile, wrapping up the final patch has allowed us to release all our development files as a sort of SDK (Software Development Kit). We hope that this will allow some of our more enterprising fans to make their own tweaks to the mod, and that fellow modders will be able to use our code and our assets to augment their own projects.

You may download the SDK here.

Finally, this week we published our official soundtrack! It’s been a long time in development as we’ve carefully remastered and edited all the tracks from the game and lovingly designed the lavish 2-disc package to make it a worthwhile purchase. You can order the disc set from CreateSpace for the modest price of $11.65 plus shipping, all of which simply covers the cost of printing – as with the DVD version of TNM, we make no money from the sale of the soundtrack.

If you would rather not buy a physical copy of the soundtrack, the whole thing is available as downloadable disc images from ModDB including the artwork to print. Simply mount the images in a virtual drive or burn them to a couple of CD’s and enjoy excellent free music!

The Nameless Mod Official Soundtrack

The Nameless Mod Official Soundtrack

That’s all the new stuff for now. In the “other people’s opinions” department, we’ve been honoured with two pieces of coverage from highly respected British PC games blog Rock Paper Shotgun. First, travelling games journalist Quintin Smith praised The Nameless Mod after playing through the new version 1.0.4. A few days later he followed up his article with an interview with me about the process of developing the game and our design philosophy.

That’s all for now, but keep an eye on this blog and our ModDB profile throughout the next month, as we’ll be gearing up to the MOTY awards by releasing several entertaining promotional videos as well as the final videos in our developer commentary series.

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