Modeling

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Jonas
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Post by Jonas »

Moonbo wrote:Is there a way to add some more colors (snow capped mountains, browns, grays, blues, copper, and purples) into the map-proper?
'Fraid not, as it would require effort on part of our texture artists, and they are all lazy-arse bums. Also, hey, this is Deus Ex, it's not meant to be cheerful.

I'm just amazed the map can exist without exploding the game :?
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Post by that guy »

The coloring of the skybox matches the coloring of the geometry pretty well I think
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Jonas
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Post by Jonas »

Yeah but Gelo was suggesting sprucing up the actual map.

I don't know, I kinda like the limited colour-scheme, I mean it IS a winter-themed map, it's supposed to be largely grey, white, and brown. I think it works pretty well to create a believably frosty atmosphere.
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Post by fub »

Jonas wrote:
Moonbo wrote:Is there a way to add some more colors (snow capped mountains, browns, grays, blues, copper, and purples) into the map-proper?
'Fraid not, as it would require effort on part of our texture artists, and they are all lazy-arse bums. Also, hey, this is Deus Ex, it's not meant to be cheerful.

I'm just amazed the map can exist without exploding the game :?
...

;)
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Phasmatis
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Post by Phasmatis »

The new Phat Rifle is now finished. I didn't model a laser for 2 reasons, 1 it will be on the front perhaps even built in near the barrel and 2 there weren't any free texture slots after doing the scope so that's why there isn't a laser on the model.
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Jonas
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Post by Jonas »

Awesome! I'll check it out when I've written enough today that I can turn on my desktop PC with a somewhat clean conscience.
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Trestkon
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Post by Trestkon »

Jonas, how do you want the textures to work for the Redsun monitor? Just have the screen be a separate texture entirely? That's obviously the best way to do it, I just want to make sure you don't have a bunch of textures already made up for it or something.
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Post by Jonas »

lol Trestkon, we do have a bunch of textures made up for it already. You've even made several of them yourself.

It is of paramount importance that the screen itself uses Multiskins 2 :smile:
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Post by Trestkon »

Hmkay, I'll just make the screen use a 128*128 texture, or thereabouts.
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Post by Jonas »

All our textures for it are 256?, but it'll scale, right? So no problem.
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Post by Trestkon »

Oh right, it just all clicked in my head. The original still used MultiTexture 2, it just wasn't unlit, right?
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Post by Jonas »

Exactly :)
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Post by Trestkon »

Hmm, I need some Phasmatis advise, I haven't done this in a while :-p

I've mapped the monitor and created a multi-texture, which I've applied to the model. Is there something that I have to do with the MatIDs? Also, do I just name the screen sub-material as UNLIT to make it unlit?
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Post by DDL »

If you're doing this via 3ds2de, name the screen material ANYTHINGYOULIKE.u

It's just the .u at the end that determines future unlit-ness.

Check the readme that comes with 3ds2de for all the things you can append.
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Post by Trestkon »

As far as I can tell, the ReadMe *is* telling me I have to name the material as UNLIT....
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