That said, since the question came up with numerous disagreement with other sources, I'd like to ask, what people suggest should be the "defaults" for the installer (specifically)? Also, are settings relatively universal for all the renderers or do they need to be specific for each one?
Also, what do you consider to be the "essential" settings? As far as I'm aware, not using DetailTextures=True and UseS3TC=True will break New Vision, and not using SceneNodeHack=True will break TNM. Are there any more that are absolutely necessary for a default installation?
Also, is there a way to simplify any of these?
Thanks for any help and suggestions.
The settings the installer puts into the INIs for renderers are posted below:
DirectX 10 (Updated 2014-09-07)
Code: Select all
[D3D10Drv.D3D10RenderDevice]
AlphaToCoverage=True
Anisotropy=8
Antialiasing=8
AutoFOV=False
BumpMapping=True
ClassicLighting=True
Coronas=True
DescFlags=0
Description=D3D10
DetailTextures=True
FPSLimit=60
HighDetailActors=True
LODBias=0
ParallaxOcclusionMapping=False
Precache=False
ShinySurfaces=True
simulateMultipassTexturing=False
unlimitedViewDistance=False
VolumetricLighting=True
VSync=True
Code: Select all
[D3D9Drv.D3D9RenderDevice]
CacheStaticMaps=False
ColorizeDetailTextures=False
Coronas=True
DescFlags=0
Description=D3D9
DetailClipping=False
DetailMax=2
DetailTextures=True
DynamicTexIdRecycleLevel=100
FrameRateLimit=200
GammaCorrectScreenshots=True
GammaOffset=0.000000
GammaOffsetBlue=0
GammaOffsetGreen=0
GammaOffsetRed=0
HighDetailActors=True
LODBias=0
MaskedTextureHack=True
MaxAnisotropy=16
MaxLogTextureSize=8
MaxTMUnits=0
MinLogTextureSize=0
NoAATiles=True
NoFiltering=False
NumAASamples=16
OneXBlending=True
RefreshRate=0
SceneNodeHack=True
ShinySurfaces=True
SinglePassDetail=False
SinglePassFog=True
SmoothMaskedTextures=True
SwapInterval=-1
TexDXT1ToDXT3=False
Use16BitTextures=False
Use565Textures=False
UseAA=True
UseFragmentProgram=True
UseMultiTexture=True
UsePrecache=False
UsePureDevice=True
UseS3TC=True
UseSoftwareVertexProcessing=False
UseSSE=True
UseSSE2=True
UseTexIdPool=True
UseTexPool=True
UseTrilinear=True
UseTripleBuffering=True
VolumetricLighting=True
ZRangeHack=True
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[OpenGLDrv.OpenGLRenderDevice]
BufferTileQuads=True
CacheStaticMaps=False
ColorizeDetailTextures=False
Coronas=True
DescFlags=0
Description=Enhanced OpenGL
DetailClipping=False
DetailMax=2
DetailTextures=True
DynamicTexIdRecycleLevel=100
FrameRateLimit=200
GammaCorrectScreenshots=True
GammaOffset=0.000000
GammaOffsetBlue=0
GammaOffsetGreen=0
GammaOffsetRed=0
HighDetailActors=True
LODBias=0
MaskedTextureHack=True
MaxAnisotropy=16
MaxLogTextureSize=8
MaxTMUnits=0
MinLogTextureSize=0
NoAATiles=True
NoFiltering=False
NumAASamples=16
OneXBlending=True
RefreshRate=0
SceneNodeHack=True
ShareLists=False
ShinySurfaces=True
SinglePassDetail=False
SinglePassFog=True
SmoothMaskedTextures=True
SwapInterval=-1
TexDXT1ToDXT3=False
Use16BitTextures=False
UseAA=True
UseFragmentProgram=True
UseMultiDrawArrays=True
UseMultiTexture=True
UsePrecache=False
UsePureDevice=True
UseS3TC=True
UseSSE=True
UseSSE2=True
UseTexIdPool=True
UseTexPool=True
UseTrilinear=True
UseVertexProgram=True
UseZTrick=False
VolumetricLighting=True
ZRangeHack=True
Code: Select all
[D3D11Drv.D3D10RenderDevice]
AlphaToCoverage=True
Antialiasing=8
Anisotropy=8
Coronas=True
DescFlags=0
Description=D3D11
DetailTextures=True
HighDetailActors=True
LODBias=0
ParallaxOcclusionMapping=False
Precache=False
ShinySurfaces=True
VolumetricLighting=True
VSync=True