If Harvey intended it that way, so be itJonas wrote:That's definitely just sloppy texture alignment on part of the level designer, not New Vision's fault
New Vision Beta - Bug Reports
Moderator: DaveW
Re: New Vision Beta - Bug Reports
Every morning, I meditate about love and peace... I stop after three seconds.
Re: New Vision Beta - Bug Reports
Actually Hell's Kitchen was created by Bob White
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Re: New Vision Beta - Bug Reports
Every morning, I meditate about love and peace... I stop after three seconds.
Re: New Vision Beta - Bug Reports
Bob White's name is actually in the DeusExLevelInfo of the map.
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Re: New Vision Beta - Bug Reports
Hey.
Been playing through a lot of levels and most of the textures look great and seem in place.
But, my question is about the openGL file provided in the download. I understand that its a moded version of the original openGL?
Well, i had the original oGL and the old textures and with it i could render textures (the old ones) that were very far away but with the new oGL it looks like the 'vanilla' Deus Ex (in terms of how far the textures are being rendered).
Is this intentional, because the better textures would cause the game to slow down? Or have i messed something up?
Been playing through a lot of levels and most of the textures look great and seem in place.
But, my question is about the openGL file provided in the download. I understand that its a moded version of the original openGL?
Well, i had the original oGL and the old textures and with it i could render textures (the old ones) that were very far away but with the new oGL it looks like the 'vanilla' Deus Ex (in terms of how far the textures are being rendered).
Is this intentional, because the better textures would cause the game to slow down? Or have i messed something up?
- metche_steele
- Illuminati
- Posts: 1321
- Joined: Thu Dec 09, 2004 4:45 pm
Re: New Vision Beta - Bug Reports
The second one looks awesome imo - it's meant to be some kinda shed and I love that whole green metallic look going on----K2---- wrote:Congratulation, it looks great ! I've found some weird things :
1 -http://img11.imageshack.us/img11/3916/sanstitreixp.jpg <= double I
2 -http://img150.imageshack.us/img150/6720 ... trelhk.jpg <= it looks very green, doesn't it ? (Unacto HQ, Liberty Island)
Re: New Vision Beta - Bug Reports
Hell's Kitchen Medical Clinic > men's room
http://i39.tinypic.com/10mohgm.jpg
the smiley's a two face
and in those restroom's there's a dark panel on the wall, looks to me it should be a large mirror, or it's just as it is....
http://i39.tinypic.com/10mohgm.jpg
the smiley's a two face
and in those restroom's there's a dark panel on the wall, looks to me it should be a large mirror, or it's just as it is....
Every morning, I meditate about love and peace... I stop after three seconds.
Re: New Vision Beta - Bug Reports
I don't quite understand what you mean, could you ellaborate?A Noob, i guess wrote:Hey.
Been playing through a lot of levels and most of the textures look great and seem in place.
But, my question is about the openGL file provided in the download. I understand that its a moded version of the original openGL?
Well, i had the original oGL and the old textures and with it i could render textures (the old ones) that were very far away but with the new oGL it looks like the 'vanilla' Deus Ex (in terms of how far the textures are being rendered).
Is this intentional, because the better textures would cause the game to slow down? Or have i messed something up?
Placebo..not sure what the heck's going on with that. Will look into it. The refelctive surfaces is a problem with DirectX, it's mentioned on the ENBSeries site as a fault with the Direct3d renderer it's based on.
Re: New Vision Beta - Bug Reports
Just to let you know. Reflective surfaces do work if you edit your DeusEx.ini and look under [D3D9Drv.D3D9RenderDevice] then set ShinySurfaces to True.
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- Mole Person
- Posts: 9
- Joined: Thu Sep 27, 2007 4:31 pm
Re: New Vision Beta - Bug Reports
I'm trying it with revision, it's awesome !
Re: New Vision Beta - Bug Reports
Didn't think of trying that. I'll drop a line to the ENBSeries guy.Zyme wrote:Just to let you know. Reflective surfaces do work if you edit your DeusEx.ini and look under [D3D9Drv.D3D9RenderDevice] then set ShinySurfaces to True.
I might try getting this renderer to work with Unreal and Rune actually...I think that bump mapping would benefit that style game way more than Deus Ex.
Re: New Vision Beta - Bug Reports
Maybe its the wrong topic but i have a problem.
I can't start the game.
Ok it starts but its all black. I can navigate in the menu but i can't see anything.
I have replaced all textures and the old .dll with the new one.
The entry in the ini file is set.
Under the DX9 renderer it works, but only the old textures.
My OS is Windows Vista and my graphic card an ATI 4800 series.
I can't start the game.
Ok it starts but its all black. I can navigate in the menu but i can't see anything.
I have replaced all textures and the old .dll with the new one.
The entry in the ini file is set.
Under the DX9 renderer it works, but only the old textures.
My OS is Windows Vista and my graphic card an ATI 4800 series.
Re: New Vision Beta - Bug Reports
Only thing I would suggest is trying to use an updated Direct3D driver, which you should already have I think to get ENBSeries to work. Make sure you set the S3TC tag under that section of the DeusEx.ini - there's no reason it shouldn't work under ENBSeries.
Re: New Vision Beta - Bug Reports
This sign looks a bit odd. It's in the submarine base , just before you reach the freighter.
Planescape: Torment Hi-Res UI mod
Let's Play : Shadow of the Comet , Strife , Snatcher , Clock Tower.
Let's Play : Shadow of the Comet , Strife , Snatcher , Clock Tower.
Re: New Vision Beta - Bug Reports
Looks like the original texture. CoreTexMisc.Metal.USNASRFsign_D
DXI Chat log
[_wraith] Any thought of incorporting ancient mysteries into the plot such as pyramids, Machu Pichu, legend of the 13 Crystal Skulls?
[Witchboy] wraith, we touch on the knights templar
[MISMonkey] You touched him where?
[Scott_M] echo... echo... echo...
[_wraith] Any thought of incorporting ancient mysteries into the plot such as pyramids, Machu Pichu, legend of the 13 Crystal Skulls?
[Witchboy] wraith, we touch on the knights templar
[MISMonkey] You touched him where?
[Scott_M] echo... echo... echo...