It is currently Mon May 20, 2013 10:38 pm




Post new topic Reply to topic  [ 91 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7  Next
New Stuff 
Author Message
UNATCO
User avatar

Joined: Fri May 11, 2007 12:39 pm
Posts: 143
Post Re: New Stuff
You can prove if an image format is lossless or not by saving it as PSD and as BMP, then closing and re-opening the PSD and saving it as BMP. Both files identical? Then it's lossless.


Thu May 12, 2011 12:46 am
Profile WWW
Off Topic Productions
Off Topic Productions
User avatar

Joined: Sat Apr 24, 2004 9:21 pm
Posts: 13850
Location: Hafnia
Post Re: New Stuff
Not really, though? Because PSD files contain layer information and shitload of other stuff, so a PSD file will never be identical to a BMP file, to my knowledge. And you can't just compare them by looking at them side by side, unless you're ridiculously good at spotting tiny irregularities on the pixel level.

_________________
Jonas Wæver
Chief Poking Manager of TNM

Random Outbursts of Creativity


Thu May 12, 2011 9:37 am
Profile WWW
MJ12
User avatar

Joined: Thu May 08, 2008 8:17 am
Posts: 305
Location: Stockholm, Sweden
Post Re: New Stuff
I think what he meant was to save the file as a BMP first since it's lossless. Then save the project as a PSD, close Photoshop, open the PSD and save another BMP. If the files are different we know that some loss occurred after we used the PSD-file since BMP is lossless in itself.

_________________
Assistant Director and Lead Programmer for Deus Ex: Revision.


Thu May 12, 2011 9:43 am
Profile WWW
Off Topic Productions
Off Topic Productions
User avatar

Joined: Sat Apr 24, 2004 9:21 pm
Posts: 13850
Location: Hafnia
Post Re: New Stuff
Oh. That makes more sense. Don't know if it'd work in practice, but the logic is sound at least ;)

_________________
Jonas Wæver
Chief Poking Manager of TNM

Random Outbursts of Creativity


Thu May 12, 2011 9:45 am
Profile WWW
UNATCO
User avatar

Joined: Fri May 11, 2007 12:39 pm
Posts: 143
Post Re: New Stuff
Yes, that was what I meant.


Thu May 12, 2011 11:21 pm
Profile WWW
X-51

Joined: Thu Jan 27, 2005 9:56 am
Posts: 909
Location: A planet near mars
Post Re: New Stuff
Has there been any work on the skyline textures? I could understand if they may be the hardest (especially the NYC skyline) though.

_________________
My nature videos: http://www.youtube.com/user/DynamixWarePro
My whistle/flute videos (and some other videos): http://www.youtube.com/user/DXMorpheus


Sat May 14, 2011 5:23 pm
Profile
UNATCO
User avatar

Joined: Wed Mar 18, 2009 10:50 pm
Posts: 241
Location: Auckland, New Zealand
Post Re: New Stuff
I'm aware of what a stupid question this is, but I'm having trouble getting the ENB Series mod and New Vision to work together.

New Vision doesn't work with the DirectX9 renderer which is required for ENB, while ENB doesn't work with OpenGL which is required for NV. Would someone please explain this to me or link to a thread?


Sun May 15, 2011 12:12 am
Profile
New Vision
New Vision
User avatar

Joined: Sat Nov 19, 2005 10:03 am
Posts: 2347
Post Re: New Stuff
New Vision does with with D3D9 - are you sure you're putting UseS3TC=True in the right place?


Sun May 15, 2011 12:40 am
Profile
UNATCO
User avatar

Joined: Wed Mar 18, 2009 10:50 pm
Posts: 241
Location: Auckland, New Zealand
Post Re: New Stuff
Ok so you put that line under the D3D9 section of the .ini file; now it works. The instructions that come with the beta release seem to imply that it only works with OpenGL. Thanks.


Sun May 15, 2011 7:35 pm
Profile
New Vision
New Vision
User avatar

Joined: Sat Nov 19, 2005 10:03 am
Posts: 2347
Post Re: New Stuff
It should work with any updated render, especially DirectX ones since S3TC is basically DXT1, which is the most basic form of DirectX texture compression.


Sun May 15, 2011 9:35 pm
Profile
New Vision
New Vision
User avatar

Joined: Sat Nov 19, 2005 10:03 am
Posts: 2347
Post Re: New Stuff
Double post, but thought this was worth pointing out.
Image
It won't be quite this big once the engine compresses them, but the animated textures are going to make the mod massive. They're worth it though, honest.


Mon Jun 27, 2011 6:53 pm
Profile
Illuminati
User avatar

Joined: Sun Mar 09, 2008 4:53 pm
Posts: 1183
Post Re: New Stuff
Wow, nice! I can't wait!


Mon Jun 27, 2011 7:12 pm
Profile
Mole Person

Joined: Tue Jun 28, 2011 2:46 am
Posts: 2
Post Re: New Stuff
Fantastic! Great job!


Tue Jun 28, 2011 2:51 am
Profile
Illuminati

Joined: Wed Jun 24, 2009 9:15 am
Posts: 6234
Location: Brisbane Australia
Post Re: New Stuff
Thanks for your continued efforts.

_________________
Growing old is inevitable.......Growing up is optional


Tue Jun 28, 2011 5:08 am
Profile
Thug

Joined: Tue Jun 07, 2011 7:38 pm
Posts: 19
Post Re: New Stuff
Lol @ you saying this would be released "next week".... about 3-4 weeks ago??

SERIOUSLY...499MB?? Oof. Is that ALL textures or just the anims?

Loving the sound of this and eagerly awaiting now. Hoping you're still going to do a .dds version for MP?? Btw, I haven't found a way of making masked textures work properly by calling them using the renderer.

Shin.


Tue Jun 28, 2011 11:16 am
Profile
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 91 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7  Next


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © phpBB Group.
Designed by Vjacheslav Trushkin for Free Forum/DivisionCore.