Coding
Moderator: TNM Team
Trest, I've looked into this, and interestingly, I get no errors. You are compiling TNM before TNMItems, right? Because think about it: We never designate packages when we tell the class which superclass to extend, it shouldn't matter if it's extending a class in TNM or TNMItems. In fact most of our major superclasses (TNMDecorations, TNMVehicles, TNMPawn, etc.) are in TNM.
Also, I don't get this problem you have, I can compile both TNM and TNMItems (and TNMDeco for that matter, I did so as late as yesterday) without getting any errors.
I think you may have to recompile everything and/or get Shane to upload his packages and compile those.
Also, I don't get this problem you have, I can compile both TNM and TNMItems (and TNMDeco for that matter, I did so as late as yesterday) without getting any errors.
I think you may have to recompile everything and/or get Shane to upload his packages and compile those.
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
I thought their description said that pretty well, but basically I want them to propel your forward at a speed that is just high enough to make it pretty difficult but not impossible to control them. They should override the movement buttons so you can't strafe or move backwards, you can only use the look buttons and/or the mouse to control your direction. They should also override the footstep sounds with a persistent sound that I'm asking Grub for. They should only stop when they run out of fuel.
I don't know how the environmental skill would affect them, but I think perhaps you can slow them down by pushing the backwards movement key on Advanced and even more down on Master? And perhaps you can use the strafe buttons to affect your direction if enviromental training is on Trained or above? I urge you to experiment
I don't know how the environmental skill would affect them, but I think perhaps you can slow them down by pushing the backwards movement key on Advanced and even more down on Master? And perhaps you can use the strafe buttons to affect your direction if enviromental training is on Trained or above? I urge you to experiment
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
They're mostly for entertainment, but I did think of a few places where they'd be useful. For example when you need to reach that isolated computer in the server complex before you go insane.
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Shane:
I've already removed that line in my own class to make the package compile, but you'll need to take care of it in your Master Version of TNMDeco too
Code: Select all
Error: D:\DeusEx\TNMDeco\Classes\SubwayMachine.uc(45) : Error, Unrecognized member 'KeyID' in class 'SubwayPass'
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
I HATE THE DX AI
Hey Shane, why does the DX AI suck so much!?
I've placed skirmishing firewalls and WC troops in the corporate sector. I realized, the WC people are the attackers every time, and the firewalls are backed by milbots and secbots that totally wipe the floor with the WC troops. So I gave some of the WC people GEP guns, LAMs, and EMP grenades (effective against firewalls AND their bots!), and yet I haven't seen them use these huge assets a single time.
As they charge the positions of the firewalls, the damn GEP gunners put away their bigass rocket launchers in favour of assault guns with which they then run straight towards the nearest milbot!!
WTF!?
Is there some way to make these fuckers use the explosives I give them? This is really ridiculous
If all else fails, can we script it so the WC troops send a guy with a LAW ahead to take out the milbot before the rest of them charge forward? Let's just do something to even the odds a bit.
I've placed skirmishing firewalls and WC troops in the corporate sector. I realized, the WC people are the attackers every time, and the firewalls are backed by milbots and secbots that totally wipe the floor with the WC troops. So I gave some of the WC people GEP guns, LAMs, and EMP grenades (effective against firewalls AND their bots!), and yet I haven't seen them use these huge assets a single time.
As they charge the positions of the firewalls, the damn GEP gunners put away their bigass rocket launchers in favour of assault guns with which they then run straight towards the nearest milbot!!
WTF!?
Is there some way to make these fuckers use the explosives I give them? This is really ridiculous
If all else fails, can we script it so the WC troops send a guy with a LAW ahead to take out the milbot before the rest of them charge forward? Let's just do something to even the odds a bit.
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
HI!
I'm Jim. You may all refer to me as Jim.
Master Jonas asked me to post this here, so I have complied with his request dutifully.
But in all seriousness, I'd really like anyone who's having the ogg skipping problem to test these two versions of the ogg player and tell me if they notice any difference between the two of them:
http://xenophobia.halebob.org/temp/DLL1.zip
http://xenophobia.halebob.org/temp/DLL2.zip
After testing, just smack me on MSN or send an email to either jonas or myself and inform us of the results, if any.
I give you all my humble gratitude.
Jim
I'm Jim. You may all refer to me as Jim.
Master Jonas asked me to post this here, so I have complied with his request dutifully.
But in all seriousness, I'd really like anyone who's having the ogg skipping problem to test these two versions of the ogg player and tell me if they notice any difference between the two of them:
http://xenophobia.halebob.org/temp/DLL1.zip
http://xenophobia.halebob.org/temp/DLL2.zip
After testing, just smack me on MSN or send an email to either jonas or myself and inform us of the results, if any.
I give you all my humble gratitude.
Jim
I exist within the power lines...for some odd reason.
Shane: Might as well delete TNMContainers - nothing extends it
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine