I almost never use my PS3 for gaming, actually. As much as I play, I more often use it to stream movies from my 2TB HDD or Netflix, and occasionally to browse the web.DDL wrote:I still can't bring myself to shell out cash monies for a brick that will only, only play games. At least with a PC I can kinda justify that I'm also going to use it for pornwork.
Plus modding (ahahaha).
And of course, it's not like I'm burgeoning with excess cash at the mo anyway (though soon to have first payday in almost a year!!), so hey.
Aaaanyway: regarding QTEs, I think the only ones I really have experience with are probably those from deadspace, and maybe..arkham asylum? And both of those were chiefly of the MASH TEH BHUTAN TO NOT DIE FROM GRIBBLY variety. And I fucking hated them. As I recall, farenheit had things like "press this button here, then this button here, then alternate these two buttons for this bit" etc etc stuff, which sounds preferable (though hey, 'things preferable to <press X to not die>' is a looong list, including some forms of invasive dentistry).
It's kinda odd that the whole multimapping of context-specific functions to a button 'press E to climb/run/open_door/fellate_necromorph/read_magazine' is slowly essentially turning into a QTE by itself.
And of course, I fucking hate that (and have ranted about it many times before).
I can kinda see why they might want to do this: complex behaviours are getting easier to incorporate, but control systems are not matching them for complexity, and indeed the level of complexity required would produce one motherfucking ugly controller (like..N64 levels of bad)..but still, I wish they'd at least try to do something beyond "press X to not die" more frequently. The tentacle drag sequences in deadspace, for instance, were kinda QTE-esque but were really nicely implemented, since it felt like a natural extension of what you were doing anyway (i.e. shootfighting), rather than arbitrary (pressing use now shakes off gribblies, for some reason).
I don't dislike QTEs as long as they're not over used. In Heavy Rain, I thought it was ok. They were mostly intuitive and pretty solid, plus it was the ONLY method of interaction. In God of War, they were an annoyance that required switching game modes.. "Hammer Square, square, Triangle, square, trian-- follow the controller sequence with the right joystick? FUCK! Botched it because I was still pressing Triangle and square!!!" Annoying is hardly the word to describe that. It's down right inconvenient (and yes, I am a huge GoW fan despite this).
I disliked the N64 controller simply because of the inaccessibility of the buttons. You're using EITHER Z or Left trigger, you're using EITHER the Joystick OR the D-Pad. And then there were the games that were poorly conceptualized to abuse both alternate sets at the same time. "What do you mean hold Z and left trigger at the same time?!"